








































































































































































Developed a card game utilizing a limited color palette and strong branding elements. Roll of Fate began as an illustrative sequence project, which was later extended into a card game concept. Intended as an interactive, fictionally dangerous, party game for adults and teens.
Roll of Fate is a terrifying adaptation of a classic party game. Snatch a card from the shuffled stack of truth or dare cards. Perform the action described on the card, then shake, rattle, and rigor mortis roll the dice. The dice determines your fate. Get two numbers, and that's your point total. Get one skull and you lose the points from the other dice. Roll two skulls? You are eliminated. The fun NEVER ends!
Instructed by Miriam Martincic
Developed a card game utilizing a limited color palette and strong branding elements. Roll of Fate began as an illustrative sequence project, which was later extended into a card game concept. Intended as an interactive, fictionally dangerous, party game for adults and teens.
Roll of Fate is a terrifying adaptation of a classic party game. Snatch a card from the shuffled stack of truth or dare cards. Perform the action described on the card, then shake, rattle, and rigor mortis roll the dice. The dice determines your fate. Get two numbers, and that's your point total. Get one skull and you lose the points from the other dice. Roll two skulls? You are eliminated. The fun NEVER ends!
Instructed by Miriam Martincic
Developed a card game utilizing a limited color palette and strong branding elements. Roll of Fate began as an illustrative sequence project, which was later extended into a card game concept. Intended as an interactive, fictionally dangerous, party game for adults and teens.
Roll of Fate is a terrifying adaptation of a classic party game. Snatch a card from the shuffled stack of truth or dare cards. Perform the action described on the card, then shake, rattle, and rigor mortis roll the dice. The dice determines your fate. Get two numbers, and that's your point total. Get one skull and you lose the points from the other dice. Roll two skulls? You are eliminated. The fun NEVER ends!
Instructed by Miriam Martincic
Developed a card game utilizing a limited color palette and strong branding elements. Roll of Fate began as an illustrative sequence project, which was later extended into a card game concept. Intended as an interactive, fictionally dangerous, party game for adults and teens.
Roll of Fate is a terrifying adaptation of a classic party game. Snatch a card from the shuffled stack of truth or dare cards. Perform the action described on the card, then shake, rattle, and rigor mortis roll the dice. The dice determines your fate. Get two numbers, and that's your point total. Get one skull and you lose the points from the other dice. Roll two skulls? You are eliminated. The fun NEVER ends!
Instructed by Miriam Martincic
Developed a card game utilizing a limited color palette and strong branding elements. Roll of Fate began as an illustrative sequence project, which was later extended into a card game concept. Intended as an interactive, fictionally dangerous, party game for adults and teens.
Roll of Fate is a terrifying adaptation of a classic party game. Snatch a card from the shuffled stack of truth or dare cards. Perform the action described on the card, then shake, rattle, and rigor mortis roll the dice. The dice determines your fate. Get two numbers, and that's your point total. Get one skull and you lose the points from the other dice. Roll two skulls? You are eliminated. The fun NEVER ends!
Instructed by Miriam Martincic
Developed a card game utilizing a limited color palette and strong branding elements. Roll of Fate began as an illustrative sequence project, which was later extended into a card game concept. Intended as an interactive, fictionally dangerous, party game for adults and teens.
Roll of Fate is a terrifying adaptation of a classic party game. Snatch a card from the shuffled stack of truth or dare cards. Perform the action described on the card, then shake, rattle, and rigor mortis roll the dice. The dice determines your fate. Get two numbers, and that's your point total. Get one skull and you lose the points from the other dice. Roll two skulls? You are eliminated. The fun NEVER ends!
Instructed by Miriam Martincic














































































